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Becoming Legend is a feature added in patch 2.2. A full guide blog on the feature is available here and is highly suggested.

Essentially, becoming Legend allows you to start your game back over from the beginning. You'll start at level 1 with no skills, spells, or items. The only Weapons, Armor, or Accessories that you keep is the legend gear earned from Daily Dungeon. Epic coins and Key items stay, as do Achievements and Statistics.

There are two major benefits to becoming Legend:

- Legend Bonuses: Each time you Legend, you get a Legend level. The first 20 of these award either a couple of bonuses or a boost to experience gained. These bonuses are permanent and persist each time you Legend. All bonuses are listed below.

- Legend Perks: You earn 3 perk points at level 60, and another 3 every 10 levels, up to 45 points at level 200. When you Legend the first time, those points are awarded to you and the first row (five total) of perks unlocks. These perks are permanent and persist each time you Legend. The first column costs 1 perk point per rank, the second costs 2, third 3, fourth 5, and the final column costs 10 points for each rank. They're in rough categories: the first is mostly main stats, the second one gives bonuses to weapon damage depending on type, the third is roughly skills that you can get with regular levels, the fourth is chance effects, and the final ones are unique bonuses not found anywhere else. Warning: Spending these perk points is currently permanent - there is no way to reset them and spend them elsewhere.

==== Legend Bonuses By Level ====

. Legend 1 : HP +50, MP +50, Dmg +15

. Legend 2 : Player XP +5%, Charge Time -5%

. Legend 3 : Def +5%, Block Dmg +5

. Legend 4 : Revive Chance +5, Revive HP +100

. Legend 5 : Player XP +5%

. Legend 6 : Accel +5%, Charge Size +5%

. Legend 7 : Pet XP +5%, Pet Rate +5%

. Legend 8 : Crit Chance +5%, Crit Dmg +50

. Legend 9 : Bomb Dmg +50, Mega Bomb Chance + 5%

. Legend 10 : Player XP +15%

. Legend 11 : Auto Fireball + 5%, Fire Damage +5%

. Legend 12 : Item List +10, Item Dupe +10%

. Legend 13 : Magic Missiles +3, Free Cast +5%

. Legend 14 : Super Range +10%, Knockback + 5%

. Legend 15 : Revive Chance +15%

. Legend 16 : Player XP +5%, Pet XP +10%

. Legend 17 : HP +175, MP +75

. Legend 18 : Boss Loot +5%, Dmg vs. Bosses +10%

. Legend 19 : Luck +25, Instant Ko +5%

. Legend 20 : Revive Chance +10%, Revive HP +75

==== Perks Table ====

Category Main Stats Weapon Bonuses Skills Chance Unique
Point Cost 1 2 3 5 10
Legend 1 Max HP +5 (/40) Sword Damage +5% (/5) Magic Missile Count +1 (/5) Gain 10 HP on spellcast +2% (/5) Summon +10 meteors on revive (/5)
Legend 2 Max MP +5 (/20) Dagger and knife Crit Chance +5% (/5) Double Cast +1% (/10) Duplicate Items +1% (/10) Bomb Brigade on Block +1% (/5)
Legend 3 Defense +2.8% (/10) Axe and Hammer Crit Damage+20% (/5) Item Storage +3 (/5) Area Damage while Charging +10 (/10) HP below 10% - Level +1 Ghost Knight (/5)
Legend 4 Luck +1 (/10) Staff and Wand Melee Damage +5 (/5) Bonus Damage below 20% HP +5% (/5 One extra Revive +10% (/1) Summon Hydra on Fire spellcast +20% (/5)
Legend 5 Int +2 (/10) Boss Damage +5% (/5) Free Cast +2% (/10) Gain MP on item use +1% (/5) Max HP +20, Max MP +10, Damage +5 (/5)

These amounts are per rank, number of ranks is indicated between parenthesis (/x).

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